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The Print Sector is Expanding

IFPDA venue3

Despite the international print market’s remarkable buoyancy, major players in the sector continue to shoot themselves in the feet by failing to clarify what constitutes a print, an original, a multiple, and a reproduction or copy. Sounds simple enough, but digital production methods seem to have caught some people off guard and others cloaked in denial. I’ll explore the phenomenon in this article, but first a little background:

In late 2023, the annual IFPDA Fair (International Fine Print Dealers Association) took place in NYC over the final weekend of October. IFPDA has grown to become the largest and most important print fair in the world, featuring everything from classic works, master prints, and new print forms from the world’s leading modern and contemporary artists with price points to suit almost every budget.

Having also seen a few SE Asian exhibitions this past year featuring prints and multiples, I thought it would be interesting to revisit this often overlooked and under-appreciated art form that has been resilient over the past two years. As I currently market several types of work in this sector, it is important to stay abreast of the general thinking.

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Visitors search for unique treasures at a recent print fair (Image © IFPDA)

While the entire art market bounced back after the pandemic to show commendable strength in 2021 and 2022, many sectors were soft in 2023. One that bucked the slide and continued to expand was the print market.

There are several reasons for this surge. With worldwide turbulence and contradictory economic reports, collectors have been cautious about investing heavily in the mid-tier of the art market. Blue chips always find a market, but the middle is usually the first to become soft in both human bodies and visual art.
 
Original single prints generally occupy lower price points than paintings or drawings, with multiples often a wrung or more below that. Collectors in this sector can easily continue to purchase excellent works for fair prices without fear of major economic disruption, even during troubling markets.

IFPDA 3 copyFair visitors closely scrutinize fine art prints (Image © IFPDA/Art Newspaper)

Price Purgatory

But are price points too low to maintain a strong print market for high-quality, collection-worthy works? According to Tim Schneider of the Art Newspaper, it’s very possible if not probable. Schneider claims prints may be in price purgatory: too costly to create a mass market, too affordable to attract an elite one.

“The chief value proposition of prints and multiples is their capacity to reach a larger, more middle-class pool of buyers than paintings or sculptures. Producing many editions of the same work means greater availability, lower prices, and less art-world favoritism in determining which customers should be allowed to acquire what is on offer.

And yet, even though the prices for editioned prints and multiples are lower, they’re still not low enough that the average middle-class person would choose to fill their walls with limited-edition prints from IFPDA members, rather than mass-produced decorations from a lifestyle brand or a home-goods store.

That’s only half the dilemma, too. Among most people who consider themselves “serious” collectors, prints and multiples also tend to be considered not expensive enough to be worth their investment. Ironically, this means that editioned prints are often sentenced to what I would call price purgatory: too costly to create a mass market, too affordable to attract an elite one.” - T. Schneider

Artists are finding that Schneider is correct. I suggest perusing the YouTube “How to be a Successful Artist” video section where the common refrain regarding price-setting goes something like this:

“Collectors won’t even sniff a work if the price is too low, but if you price it too high, you immediately forfeit 99% of the potential market.”

IFPDA 5Print Fairs attract new collectors to the sector (Image © IFPDA/Art Newspaper)

Okay, so we generally agree that the print sector needs some clarification regarding value setting. To accomplish this, and perhaps clarify the market for everyone involved, we first need to clarify what printing is. This is where contemporary and traditional opinions tend to diverge.

Printing - What is it? What isn’t it?

According to Schneider, “nowhere in the art business has tension been felt more acutely or more persistently than in the market for prints and multiples. Dealers in this niche still find themselves battling against the same fundamental fallacy that has bedeviled their predecessors in the West since at least the 18th century when some printers first began creating mass reproductions of pieces made for other purposes.

A print is not a copy of a work, it is a work itself,” adds Jenny Gibbs, the executive director of the IFPDA, when asked to name the biggest misconception about the market for prints and multiples.

My most recent exposure to the ongoing debate came when reading a forward written by a renowned local art professor for an exhibition featuring only prints by local and invited international printmakers that took place around the same time as the IFPDA fair in NYC.

As I was unable to contact the professor to discuss the matter before publication, he will remain nameless. Nevertheless, his words were emphatic and thus a must-read for all aspiring printmakers and artists. The following is an excerpt from his opening remarks for the print exhibition:

A print, however it is produced, is considered an original artwork (albeit in multiple forms) if it has been conceived by the artist for the chosen medium. It can be derived from a painting or drawing using the artwork as source material, and can still be considered an original. However, if the work is directly transposed onto a screen, block, or plate by photographic, or other technological means that allows it to be produced in duplicate form, then this is not considered an original print but a reproduction, and should be labeled and sold as such.

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To clarify before going forward, Schneider, Gibbs, and many others in the print field take the approach that it is the intent of the artist that qualifies it as an original print, not the tools. For example, digital artists and photographers intend to print their creations. They use their cameras, tablets or computers to create pictures or digital images with the intent of printing or digitally displaying their original work. Likewise, screen printers create original digital plates with the intent of printing either unlimited or limited editions from their designs. The artists then decide if they want to limit the print to one original, a series of multiples, or an unlimited multiple.

Conversely, the unnamed professor also agrees that intent of the artist is key, but then he capitulates to those who to this day in 2024 remain paranoid about technology by claiming that despite the intent of the artist to produce originals, if their work passes through a secondary technology process of a screen, scan or photograph, then the work can no longer be considered an original work. Instead it is only a lesser "copy."

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Using the professor's narrowed definition of an original print —and by introducing technology as a disqualifying factor in several cases —the renowned academic has essentially marginalized the works of hundreds of thousands of artists and photographers practicing in the following fields:

1. Digital artists, and many mixed-media artists who combine digital and analog elements in their original works.

2. Most contemporary photographers, whether they use digital files, negatives, or transparencies.

3. The majority of silkscreen printers who have been using computer processing to create digital plates to mask light-sensitive photo emulsions when creating their plates for decades.

4. Artists who employ silkscreen companies that go even one step further to create their color plates entirely by printer with no mask / emulsion / washing processes whatsoever. Examples are the RISO Goccopro line that prints plates that are ready to pull colors with plates directly printed from computer files.

Under the professor’s interpretation, the works of these artists would qualify only as reproductions, not original prints, even though the original artwork was produced first-hand by the actual artist using various input tools including drawing tablets, pens, separation software, or scanners.

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Several years ago I forecast this impasse after equipment was developed to computerize the entire plate and print-making processes. Skeptics by this point had relented to photographs and digital files being considered originals even though the artists could essentially produce unlimited copies of them, Regardless of the copiability, the fact remains that the actual artwork is original, period. The valuation of those originals is a different issue and can fluctuate as it does with many items based on quantity produced, market acceptance, scarcity, etc.

Artists using digital tools have long battled the stigma of their work being "only" digital. This has a sore spot for almost two decades. Many have fougt back against so-called "real" artists who have employed any of the following techniques:

1. Artists who project computer images or transparencies onto a wall and then trace their projected image on a canvas taped to the wall. Julie Mehretu comes to mind as one mega artist who employs this approach, and her works are regularly sold for massive amounts at auctions. Nobody has every said that her works are not original because she used a computer for the design, nor are they less worthy because she has a team of assistants to help with her sprawling works.

2. Let's not forget Caravaggio and centuries of artists who used lightboxes hundreds of years ago to project imagery onto walls to trace.

3. Painters who copy their paintings from photographs and then use funky contraptions to auto-upscale their work mechanically. Professors still teach this trickery. Oh, the outrage.

4. Artists who create designs on computers and have other craftspersons make them for them, with little to no interaction with the artist beyond the original design. The list of artists who never touched some of their own work during production is legendary. Koons, Hirst, Warhol, etc. Some of the largest names in the historical canon of art, in other words. Why are these works not considered "reproductions" or "disqualified because they are not made directly by the hand of the artist" while digital imaging specialists are routinely rejected by galleries and collectors because they used a drawing tablet and computer screen during parts of the creation phase?

5. Artists who have zero interaction with the actual printing process, even if they designed the original sketch or plate. This is another long list of artists who make the original art and leave the screen printers to make the plates and pull the prints. The last time I checked, there are fewer professional artists who pull their own prints than there are artists who hire master printers to do it for them. (I have no beef with any of them, but I'm tired of them getting free passes in the "original print" classification.)

Perhaps it is the old-school thinking that leads Tim Schneider and many others to conclude that “to consider the works of artists merely “reproductive” rather than “original” is to deny the art world of some of the most innovative and creative artworks produced over the past 60+ years.

I agree 100% with Schneider. While the local art professor tried to frame the argument in terms of originals and reproductions, what he was also doing was marginalizing the advancement of technology in the field of visual arts. Traditional artists have been trying to protect these crafts for decades, and gallerists have been doing likewise to protect their markets for just as long. Neither wants competition from new methods to create similar outcomes, especially those that can be produced easily, quickly, and more accurately.

I say let artists use whatever they want however they want. But what I do reject unequivocally is the hypocrisy and cronyism of people trying to thwart change.

Cases in point:

A. I know a few print artists who were accepted into the very exhibition where the art professor unilaterally pre-defined the difference between original prints and reproductive copies. These artist friends openly use computers and photographic methods to make their plates and prints, which the professor calls "mere repro copies" in most cases. Despite this, they were admitted as original prints and sold their wares in the exhibition. I say all the power to them, I love their work, but let’s be fair and apply the same rules for everyone.

B. I also know several regional artists who do most of their drawings on a computer, and then print faint back drawings to size before using carbon pencils or brushes to fill out the “original artwork.” A couple of them have even been honored with national awards… are you ready… one for original drawing and the other in a competition restricted to paintings! I was thrilled for their recognition, but when asked to clarify their workflow, both publicly denied any computer intervention and their galleries backed them up. Hard to believe this is still a thing in 2024.

I routinely see work that is at least partly produced digitally, but denial still seems to be the name of the game in some parts. I know it's not the artists, and it's likely not the gallerists in most cases. Perhaps they must conform to the conditions of their collector market?

05 mixed media Thousands of mixed-media artists combining elements are unjustly marginalized as "copiers"

The need to clarify the use of digital plates to make prints and/or the printing of computer files as original art are both long past the point where further explanation or justification is required. I choose to adhere to the guidelines set forth by Adam McCoy, former vice president and senior specialist of the print department for Christie’s auction house for fourteen years before moving on to head the department of prints and multiples at Artsy and then to Rago Auctions (https://www.ragoarts.com/auctions).

According to Adam McCoy, “Strictly speaking, a print is any work executed on one support with the purpose to be transferred onto another support.” Most often, the second support is paper. However, it could be a range of other materials such as aluminum, canvas, etcetera.

Aha! No mention of technology whatsoever. Nothing is stopping the original support from being a tablet or touch screen that accepts direct input from the artist. Under this definition, all forms of screen printing also qualify as a method of producing multiple originals whereby the artist creates his work that is used to produce the screen plates that are then used to pull various colors of ink.” Again, no mention of how the plates were created because it doesn't matter in the year 2024. What makes a screenprint a screenprint is the act of pulling various colors of ink over the plates. End of story.

Some collectors will continue to refuse to buy certain types of work, but that is entirely their prerogative. This has always been the case, What’s distasteful is when art world professionals tell their collectors that something is aesthetically inferior based on antiquated notions of originality after refusing to acknowledge thirty years of technological growth in printmaking and artmaking.

Side note: One former gallery owner from New Jersey despised prints and refused to have them in her gallery even though the market was quite hot for prints from certain artists to which she had direct access. She felt prints were uncontrollable and that the market was wrought with fraud. She's not entirely wrong, but surprise, surprise: Her husband was a sculptor working in bronze who routinely oversold his limited editions. He somehow wanted to believe that he could sell as many artist proofs as he wanted even though the sculptures were registered and priced as Editions of 7 plus one AP. You can’t make this stuff up. Hypocrisy is widespread. Black, meet kettle.

David Tunick, IFPDA President and NYC gallery owner sums it up eloquently without bashing technology: “Printmaking is a different medium – just as original and just as important as paintings, drawings, and sculpture to artists like Rembrandt, Goya, Toulouse-Lautrec, Picasso, Matisse, and Warhol, to mention a tiny handful.

In other words, using a computer or technological device at some point in the printmaking process is not the deciding factor of whether something is an original print or a copy. It’s what the artist intends to do with the original picture that makes it an original, a multiple, a limited edition, or a reproduction, NOT the tools used to make it.

To David’s list, I’ll add some contemporary names, including Andy Warhol, Jean-Michel Basquiat, Robert Rauschenberg, Damien Hirst, John Baldessari, Julie Mehretu, Cindy Sherman, Jeff Wall, Andreas Gursky, Jeff Crewsden, Ed Ruscha, Wade Guyton, the estate of Mexican master Rufino Tamayo, and far too many mixed media artists to list who have worked with various forms of printmaking —with and without technology — at various stages of their workflow. Because of their standings in the art world, none of them were ever rejected as mere reproducers or illegitimate artists. It's time to make the same judgments for all artists, especially young emerging digital artists, regardless of prior fame.

Tamayo The Hermit Lithograph 1990 copyAfter Rufino Tamayo died in 1991, rumors swirled that the artist pre-signed hundreds of blank lithograph sheets so that his estate
could continue to have large editions of his pictures printed post-mortem and sold as more valuable signed multiples. The allegations
were not conclusively proven, however, to this day there are pricing disparities between the different print runs of Tamayo's latter works.

 

For more insight about printmaking from Tim Schneider, read his comments at the Gray Market:
https://www.theartnewspaper.com/2023/10/27/gray-market-ifpda-print-fair

Note: We were unable to establish the precise copyright holder of some of the images. If you have a claim, please advise and we will remove the image immediately.

JP Paul
Senior Contributor / Editor-at-large

ART SG '24 poised to top last year's success

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For the second consecutive year, Artfronts will be covering SIngapore's finest contemporary art fair, Art SG, which will take place at the Sands Expo and Convention Centre, Marina Bay Sands from the 19th to the 21st of January. VIP viewing and the Vernissage take place on the 18th.

Our coverage will include highlights from a private tour and special reports from as many booths as we can cover in three days. Given the importance that ART SG has placed on new media for this edition of the fair, Artfronts will also be publishing a special report on the current state of technology in the visual arts. We will conclude with a round-up of our overall impressions of the fair. We will also be visiting the S.E.A. Focus Fair and S.A.M.. during our visit.

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ART SG 2024 is the central component of Singapore Art Week. Organized by The Art Assembly and presented by founding and lead partner UBS,  ART SG celebrates its second edition at the world-renowned venue. Visitors to this incredible city-state can also view special exhibits at most of the national museums, selected galleries, art institutions, and several public art projects that are dotted around the central core of the city. 

The fair unfolds across three main sectors, including the GALLERIES sector for diverse, multi-artist exhibitions; FOCUS which features galleries presenting solo/dual-artist programs or curated thematic presentations; and FUTURES, a special section of the fair dedicated to supporting younger galleries that have been established within the last 10 years.

Featured at Art SG '24 will be over 114 of the finest visual art galleries in the world, including Gagosian, White Cube, Thaddaeus Ropac, Lehmann Maupin, neugerriemschneider, Xavier Hufkens, Stephen Friedman Gallery, Galerie Karsten Greve, Galerie Gisela Capitain, Goodman Gallery, Kukje Gallery, P.P.O.W, ShanghART, Ota Fine Arts, Yavuz Gallery, Sullivan+Strumpf, TKG+, Richard Koh Fine Art and more.
 
Thirty-nine new exhibitors from the region and around the world will participate for the first time, showcasing carefully selected artworks and curated presentations. Newcomers include Kaikai Kiki Gallery, Asia Art Center, Taro Nasu, Sabrina Amrani, Poligrafa Obra Grafica, BANGKOK CITYCITY, BASTIAN, Gathering, Nadi Gallery and Chi-Wen, and Wei-Ling Gallery among others.
 
The aforementioned FUTURES section of emerging artists and young galleries promises to be an exciting highlight, as will several other special presentations. PLATFORM offers dynamic, large-scale, site-specific installations. FILM presents videoworks curated by Sam I-shan and the ArtScience museum. FOCUS will feature galleries presenting single or dual exhibitions. One of special interest to Artfronts readers will be bitforms gallery (New York) by Quayola and Refik Anadol, two leading proponents of the use of machine language coding and artificial intelligence applications in the visual arts. TALK will feature a series of discussions related to the visual arts community that are always enlightening for those involved in the arts.
 
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Representing Malaysia once again will be Richard Koh Fine Art (Singapore, Kuala Lumpur, Bangkok), a venerable mainstay in the regional and international art fair circuit for many years. Included in this year's presentation will be works by Htein Lin, Justin Lim, Ruben Pang and Yim Maline that represent the rich visual language of SE Asia art.

6. Justin Lim A home is a universe
A home is a universe (2023) by Justin Lim, Acrylic on canvas, 180 x 160 cm. (Image courtesy of Richard Koh Fine Art and artist)
 
7. Yeoh Choo Kuan Tin Snips
Tin Snips (2017), by Yeoh Choo Kuan, oil on linen with custom wooden frame, 122 x 164 cm. (Image courtesy of Richard Koh Fine Art and artist.)
 
Exhibiting for the first time at Art SG is another Malaysian gallery with a lengthy and esteemed trajectory in the SE Asia art scene. Wei-Ling Gallery will present the unique works of Wong Chee Mung that dovetail augmented reality effects with traditional painting. The works capture the kinetic effects that emanate from the doors and windows of Light Rail Transit. According to the artist, the windows represent "the Malaysian ethos of openness, inclusivity, tolerance, and communal unity. The complex compositions are multi-layered and heavily painted, with the artist's singular vision impediment serving to infuse the illusion of additional depth in the works.
 
Together Towards Growth Wong Chee MungTogether Towards Growth (2022), by Wong Chee Mung, acrylic on canvas, 122cm x 183cm. (Image courtesy of Wei-Ling Gallery and artist.)
 
At Artfronts, we hold a special affection for emerging artists, many of whom may not have had the opportunities to break through in competitive markets. While most international art fair headlines focus on the major artists and their galleries, we also like to acknowledge the efforts by art fairs to promote local and regional grassroots art movements that encourage young artists and newer galleries in their efforts to carve their niche in new markets.

For the second consecutive year, Art SG will not disappoint. In the FUTURES section, eleven galleries with less than ten years of operation will showcase presentations specifically created for ART SG. Participating works will have been created within the past eighteen months and have not been previously exhibited in a gallery or institution. Making FUTURES even more exciting for us this year is the inclusion of two of our favorite KL galleries, The Back Room KL and Rissim Contemporary.

Marcos Kueh MONYET MERAHMonyet Merah (2023) by Marcos Kueh, assemblage of woven posters, recycled PET. (Image courtesy of The Back Room and artist.)

The Back Room (Kuala Lumpur) presents large, textile-based works broadly revolving around themes of identity and independence by three emerging talents from Southeast Asia and Central America: Antonio Pichillá Quiacaín (Guatemala), Marcos Kueh (Malaysia/Netherlands), and Red Hong Yi (Malaysia). Central to the booth will be a multi-segment woven fluorescent installation about postcolonialism by Marcos Kueh. Also featured will be woven works by Antonio Pichillá Quiacaín inspired by his indigenous heritage and Red Hong Yi’s exploration of womanhood.

With a knack for spotting highly touted emerging Malaysian artists, Rissim Contemporary (Kuala Lumpur) will showcase paintings by Paul Nickson Atia from his series “Torun Tana? (There Is Something About Home)” which delves deep into the artist’s relationship with Sarawak and his Bidayuh heritage. Also featured are collage works by Saiful Razman from his series “Apartments”, made from medical gauze and rolled tissue paper that are inspired by the design of low-cost apartments in Kuala Lumpur from the 1990s. Artfronts recently attended an exhibition by Saiful Raizman at Rissim in Kuala Lumpur and look forward to reacquainting ourselves with his compelling works.

Paul Nickson Atia Untitled 1
 Untitled (2023) by Paul Nickson Atia. Chinese ink/canvas, 184.5x120cm. Image courtesy of Rissim Contemporary and artist.
 
 

Artfronts would like to thank all galleries, artists, hosts and fair organizers who have provided images and information included in this abbreviated introduction to ART SG '24. Stay tuned for in-depth reviews in the upcoming days.

JP Paul
Senior Contributor / Editor-at-Large
Artfronts

Predicting the next great artists

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Albert-László Barabási is a frequently published network scientist with interests in a vast array of subjects. As an admirer of the arts long before concentrating on the sciences, one goal was the development of a model to predict the eventual career success of visual artists based on a simple set of variables.

Watch the following short video for Barabási’s explanation and then come back for a few thoughts I’ve cobbled together about his project and its relationship to some myths and realities of the visual art market.

https://www.youtube.com/watch?v=RgZ1X4Dok3Y

Through my art world travels over the past thirty+ years, one question that inevitably arises when speaking with people who follow the visual arts but don’t necessarily work directly in the field usually goes like this:

Why is Artist X so successful while the seemingly better Artist Y is not?

Most persons who feel compelled to ask this question are not happy with my answer despite reams of evidence that support it, including Albert-László Barabási’s network model based on extensively researched art network data.

But first, let’s back up a little and set the scene with the other basic questions that almost everyone asks:

What is art?

Who decides if something is considered art or not?

How do they decide whether what someone is doing has artistic value?

To start we need to define a few important factors. I don’t want to go down the social media rabbit hole of defining what is art and what it is not art in this article. That’s a highly subjective matter, albeit with some guard rails and pointers that have been honed over time. For now I’ll describe visual art loosely as any object or experience that represents the expression of human creativity that extends beyond the utilitarian value of the finished object or presentation. Art expresses and applies imagination and skill. There are countless subcategories of visual art, some that intend to be aesthetically pleasing, others that are created to have an emotional impact or express vision, ideas, messages, or feelings. Art can be a personal reflection or not related to the artist in the slightest. Art can also be the answer to visual concepts and questions.

In short, art encapsulates human creativity, emotion, and ingenuity and presents them through visual and sensory experiences. Assuming this broad interpretation for this article, the next question is who determines the comparative values of artworks.

Protecting the Canon

For hobbyists and amateurs, the first person who decides whether something is art or not is the creator. After the work is introduced into the public sphere, other players will ultimately decide whether certain works and artists deserve further evaluation as worthy of a place in the historical canon of visual art. This is a gradual process with many persons and institutions involved. Curators, critics, art historians, and the broader world of design academia all take their shots over a long period, often decades. Final determinations of artistic value, influence, and importance are often not made until long after an artist passes, with Vincent Van Gogh being a prime example.

For anyone worried about grave injustices occurring to artists and their excellent work, rest assured that the canon of visual art is in good hands. Few decisions are made in haste or isolation; there’s plenty of brainstorming and group analyses taking place, and diverse evaluations are aggregated until consensus is achieved. Decisions are also dynamic, with many art careers being resuscitated years down the line after new revelations or careful reconsideration.

Marketability

Further evaluation applies when artists seek placement in the commercial art market intending to sell their work. Once that decision is made, another group of market movers takes part, including gallerists, museum specialists, auction houses, art consultants, dealers, art market trend analysts and collectors. The opinions of artists and academics start to become far less influential at this stage, although the rising importance of social media is certainly affecting how popularity and value are perceived and calculated, with the general public recently playing an oversized role in the determination of the fate of several artists (More on this important topic in an upcoming article.)

The next step is to define the factors being evaluated by the aforementioned influence peddlers, both the professionals and the amateurs. In short, art valuation as it pertains to success is not defined solely by artistic talent, rather it is a complex equation of factors related to talent, backstories, location, exposure, promotional support, personal networks, intrinsic factors, tastes, trends, social popularity, fame, and perhaps more than anything: opportunity. Yes, it might simply be nothing more than being in the right place at the right time.

Do the finest artists usually rise to the top? Generally, yes. Astute art professionals are very good at choosing winners, but some take longer than others. That said, do many great artists fall through the cracks? Also yes. Some might question the apparent contradiction, but it’s a simple equation. Simply, there are far more worthy artists than there are collectors, institutions and art professionals with the space and time to provide the platforms and logistics from which all gifted artists can flourish.

Back to Barabási

By first developing a complex network of relationships between all “players” in the art world, it became obvious relatively quickly to Barabási that there are paths to the pinnacle of the art world that are infinitely faster and better than others. His model only requires a list of the venues for an artist’s first five exhibitions to accurately determine the likelihood of a successful career with surprising accuracy. The beauty of his model was that it was unnecessary to even see the artworks in question, much less evaluate or compare them to the works of other artists.

Of course, most artists and casual viewers alike will find this extremely frustrating, but for anyone with even marginal experience in the art industry, it’s not surprising at all. It is generally accepted that where artists exhibit can be at least equally important long term as what they exhibit, especially early in a career when the most important connections are nurtured. Barabási’s network model proves this succinctly. While we can argue that it’s not healthy that a handful of galleries and museums can corner the cream-of-the-crop so early in artists’ careers, it’s also a testament to their ability to discover artists whose careers will truly stand the test of time.

Cynics will say that the art market has always been rigged and over-influenced by certain gatekeepers. While there’s plenty of that going on, it’s an oversimplification. The historical fact is that there are limited opportunities left for quality artists to break through once the galleries, dealers and consultants have made their initial selections. Artists selected early by the influencers at the top of the art world food chain have substantially better odds at having lucrative careers, all else being equal. The rest according to Barabási are far more likely to top out as middle-tier artists or lower unless they make a significant mid-career change somewhere along the line that catapults them onto a different trajectory with better network affiliations.

In many ways, this is a terrifying finding, and it certainly explains the desperation for many young artists to find their way to the nearest art megacenter to get their careers off on the right foot. I say terrifying because many artists were taught to start small, build a local following, and then gradually attempt to rise through the ranks while garnering incrementally better representation along the way. While this was certainly admirable — and it worked for many generations of artists — it doesn’t seem to be the case anymore. It’s quite possible that glass ceilings now exist on most of these tangential paths. Nevertheless, alternatives are constantly being sought.

I’ve seen nothing from the most recent Gen Z and millennial generations that suggests they’re willing to take the methodical, patient approach to anything in their lives, nor do most of them care how anything used to be done. This is not a knock on young artists, in fact I applaud their initiative to make things happen. It’s no surprise that they are unwilling to wait their turn when there’s rarely a written or even verbal guarantee that their turn will actually come. Instead, young artists are taking a do-it-themselves approach through social media and artist-driven entities similar to the marketing deployed by the Young British Artists a few decades ago.

Can't find a gallery to exhibit your work? Open your own. Can't afford the costs? Team with other artists in a consortium to share exhibition and marketing costs. Not getting the media coverage from the traditional media outlets you feel you deserve? Bombard social media until people take notice, then let the public forum decide. We’ll know in a few years whether these new approaches disrupt the art world data in Barabási’s model.

From personal experience assisting the careers of several artists over the years and building my own, one notable difference I often saw that challenges Barabási’s first-five-show theory is the case of international artists, many of whom emerged slowly in their local markets, eventually rising to the top in their region after dozens of successful events before being “promoted” to one of the larger platforms. Then they seem to explode overnight on the big stage even though they’d be developing their work for many years outside of the major markets. Not enough is published about Barabási’s model to know if perhaps he’s only counting shows from the moment an artist first appears in one of those larger markets. This would perhaps explain the sudden Western market success of hundreds of mid-career Latin American and African artists in the late 20th century and Asian artists in the early 21st.

Generational and geographic differences aside, I’d love nothing better than to get my hands on Barabási’s network data set complete with emails, addresses, and social media handles!

 

JP Paul
Senior correspondent / Editor-at-large

A former international hard-news journalist and photographer before turning his entire attention to the world of visual art, JP has been published on four continents since the late eighties. His photography and artwork can be viewed at his website, jppaul.com, and altsur.com.

 

Pros/Cons of AI for the Visual Arts

AI for arts

Discuss the future pros and cons of AI image generation for visual art professionals. Who will lose their jobs? Who is safe? What limitations does AI currently have for artists? Will creativity suffer, and how will copyright concerns be managed in a world where it will be impossible to tell who made what?

If you have something to add to this living article, please send us a note with what you believe to be the issues, benefits, and pitfalls regarding AI-generated artwork. We will add the best responses to the article. No payments are offered, but we will credit your work and provide a link back to your website or social media page. Note: This is not an overview of AI imaging functionality nor a Best/Worst list. There are daily changes that would be impossible to update. Instead, we recommend visiting YouTube where there are hundreds of new videos each month that cover the tools much better than we can.

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Added January 14, 2024

In the recent case brought by artists Sarah Andersen, Kelly McKernan, and Karla Ortiz against Stable Diffusion and Midjourney, Judge Orrick decided initially in favor of the AI image generators, writing in his decision that the artists had not proven that a) their artworks were specifically used in the training of the AI models, and b) that the AI generators were creating reproductions of the artists' works that were significantly similar to the point of causing damage to their art careers. The case remains open with the artists given an opportunity to provide more evidence, a process they are currently completing.

Recent revelations in the case include a series of internal emails at MidJourney that discuss the company's ongoing attempts to "copy" the styles of thousands of art genres and artists, thus making it easier for AI users to get likenesses of these artists' styles without actually copying specific copyright-protected artworks.

This along with negotiations between AI content generators and traditional content creators to license data for training AI models is taking place as we speak. Having tested some of the AI image generators over the recent year-end holiday season, namely MidJourney, Dall-E and Photoshop's Firefly, I'll add my two cents.

1. I believe it's going to be impossible to claim copyright infringement on most styles and genres of art. Take cubism as an example. The estates of Picasso and Braque could not lay claim on any "cubist" painting, especially after publicly explaining the visual elements of the genre.  Nor could a photographer like Henri Cartier-Bresson claim copyright for a specific style of street photography. While the images generated do share certain characteristics of specific artists, they fall short of replicating actual works. This last point seems to be of considerable importance to the judge, and he appears to be leaning toward the concept of copying an artist's works like a forger rather than an AI artist profiting by riding the coattails of successful artists by copying their styles closely, thus potentially causing financial harm to the original artists.

Breaking it down even further, Picasso could never claim copyright on the process of depicting three dimensions on a two-dimensional plane, nor could he copyright a subdued palette or abstracted portraits. These are among the characteristics of cubism, and they are typical of the works. But they are also employed in myriad ways in other genres that have no other similarities with cubism.

There's an adage in the art world that nothing is really new. Artists have been borrowing from each other for centuries. That includes the joint development of styles and genres. Budding young artists are often taught to make a painting in the style of Artist A or take a series of photographs in the style of Photographer B. The entire concepts of ateliers and apprenticeships were predicated on learning from a master and peers. These factors may also play against the interests of artists in future AI cases.

2. It is clear that the AI generators scraped images of artwork from artist websites and other media to create styles and genres, and that even though these works were displayed publicly on the Internet, this does not suggest that the artists were granting anybody common licenses to use these images in their artwork. This is clearly where the conflict lies, but it appears the cat is already out of the bag on this one. Even if courts decided that the creators should be compensated, how would this be done? How would the courts decide which came first, and what influence percentage could be attributed to it? Proving this is a monumental task far greater than even the droit de suite rulings.

One feature of AI generators that will most definitely need to be modified is the ability to gather the web addresses of images and place them inside a written prompt to create modified likenesses of somebody else's work. In my view, this is direct copyright infringement if permission was not granted to scrape the images. The workaround for AI artists is to create personal databases of images of their own work and use only these to create their AI art. I see a ton of potential for this type of collage or blended work. But let's be clear, this is NOT what the AI image generators are doing, nor are millions of AI users who never attempted to make a single piece of art before cranking up Dall-E to churn out a series similar to their favorite graphic or cartoon artist.

More to come as this case unfolds.

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Added January 2024

We encountered this comment after an article on PetaPixel about the spread of AI image generators and their usage, particularly in photographic contests.

The username was @throwawall. We've edited the comment for brevity:

...the better approach [would be to use] reinforcement learning to validate proximity to a stated goal output one mark at a time, like an artist! Instead [they work backward] from finished works and then fudge the difference with filters (See: Instagram) It’s a design philosophy failure."

Bingo! AI can be and most likely will be a set of indispensable tools for artists and photographers very shortly provided they can produce results that match the goals and intents of the artist as a work is built from scratch one step to the next. Conversely, current AI is simply making guesses to approximate a user’s request. It uses an averaging process where details are lost and quality is compromised for the expediency of providing possibilities. Some admittedly are astounding, but repeatability is still lacking and thus cannot be considered a mastered skill.  - JP Paul

I have yet to see a new art style coming from AI art. I see new compositions and content in similar styles, and I’ve seen aggregates of disparate styles. But being trained on the most widely published and most common types of artwork means by nature that there will be nothing truly original generated by AI for the foreseeable future. That’s not necessarily a knock on AI as it also describes most of the art world, but it's worth noting that there are still far more professional digital artists searching for alternative materials and presentation methods to add originality to their work than digital artists who are incorporating AI into their workflow. - D.Pent

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Original:  June-August 2023

AI image generation has the potential to significantly impact the field of visual art, presenting both opportunities and challenges for professionals in the industry. Here are some future pros and cons of AI image generation for visual art professionals:

Pros:

1. Enhanced creativity: AI can serve as a powerful tool for artists, providing them with new ways to explore and expand creative boundaries. Artists can leverage AI algorithms to generate unique and unconventional imagery, sparking inspiration and pushing artistic boundaries.

2. Overcoming Blocks: Consider AI a useful tool to overcome brain freeze, that blockage many feel when confronted with an “empty canvas or page.”

3. Increased productivity: AI image generation can automate certain tasks involved in the art creation process, such as generating preliminary sketches or assisting with repetitive tasks. This can free up artists' time and allow them to focus on more complex and creative aspects of their work.

4. Accessible tools: AI-based image generation platforms and tools can democratize the creation of visual art, making it more accessible to a wider audience. Artists who may not have traditional training or access to expensive materials can harness AI tools to create and express themselves.

5. Collaboration possibilities: AI can facilitate collaboration between human artists and intelligent algorithms. Artists can work in tandem with AI systems, exploring the symbiotic relationship between human creativity and machine intelligence.

Cons:

1. Job displacement: AI image generation has the potential to automate certain aspects of art creation, which will undoubtedly lead to job displacement for some professionals. Roles that involve repetitive or routine tasks, such as photo editing or basic graphic design are already at high risk. Among the first waves of job market contraction will be for photo retouchers, web image content creators, commercial graphic designers, advertising agencies, stock photo freelancers, visual idea generators, etc.

2. Loss of uniqueness leading to devaluation: As AI algorithms become more sophisticated, there is concern that the proliferation of AI-generated art could lead to a decline in the perceived value of human-created art. The sheer volume of AI-generated content will make it difficult for artists to stand out and differentiate their work.

3. Limitations of AI creativity: While AI can generate impressive visuals, it currently lacks the depth of human creativity and the ability to convey complex emotions and narratives. AI algorithms often struggle with generating original and meaningful ideas, which can limit their application in more nuanced forms of art.

4. Copyright and authenticity concerns: As AI-generated content becomes prevalent, issues related to copyright and authenticity may arise. It is already challenging to determine the origin and authorship of a piece of art, potentially leading to copyright infringement and disputes. Managing copyright concerns in an AI-driven world will require legal frameworks and technological solutions to ensure proper attribution and protect artists' rights. This is particularly important after a couple of recent court cases (e.g., Warhol Foundation) where the concept of “transformative use” of someone else’s images and artwork in subsequent work of another artist was challenged. The holders of the original copyrights won their cases even against larger and more established institutions like the Warhol Foundation.

5. Technical limitations of A.I. image generators: It's sheer folly to form opinions or practices based on the current state of AI functionality. Game-changing advancements are being introduced every week. That said, it is generally agreed as of June 2023 that the images generated by AI are far too small for most visual artists working on physical art which frequently dwarfs the size required for Internet use through computer monitors or smartphones. To date, there is no image creator capable of churning out eight-foot-tall drawings with the resolutions required for adequate gallery display.

The vast majority of AI image generation is being utilized for Internet purposes and game creation, where file resolutions for Instagram pics, website banners, block advertisements, 3d models, and article images use images that are less than 2-5% of the size of large-format photographs and/or computer-generated art destined for physical printing. Granted, there are some excellent image-upsizing utilities, such as Topaz Gigapixel or ON1, that do remarkably well when upscaling high-quality images. However, none of them are capable of taking a 1024x1024 pixel image up to the resolutions required for gallery wall-sized artworks. Artists working with large format prints or mixed media art can breathe easier for a while longer.

Another limitation of current A.I. image technology is the inability to create realistic images from scratch to add to existing images. Programs such as Dall-E-3, Midjourney, or the new Generative Fill for Photoshop can analyze an image to some extent before suggesting three or four optional additions based on the user's written scripts, but the results are often way off the mark, not only as usable content but in terms of size, shape, color, style, etc. It is fun to brainstorm ideas, but the inaccuracy can be a time waster for demanding professionals. I suspect major improvements in this area will be forthcoming within months. At that point, we can revisit this conundrum. - Staff

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Added: September 2023

It's important to note that while AI image generation has the potential to seriously disrupt the visual art industry, it is unlikely to completely replace human artists at any time in the foreseeable future. Human creativity, intuition, and the ability to imbue art with personal experiences and emotions are unique qualities that AI currently struggles to fully replicate, even if this is due in part to the human's inability to adequately express the type of imagery they're requesting in short script form.

Even though technology has eventually been broadly accepted as an art form over the past two hundred years (i.e., photography, video, computer art, etc.) many art collectors still value the human touch and that tactile feel that technology continues to struggle to produce due to the technical layers between the artist and the art. What is more likely to happen short term is that the more affordable wrung of the artwork and imagery markets will be overwhelmed by artificial art while those seeking handmade objects, one-of-a-kind pieces, art that creates dialogue, and fine craftsmanship will continue to gravitate toward human-made art, just as many traditional collectors continue to concentrate on oil paintings and bronze sculptures rather than NFTs. - JP Paul

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Added Novermber 2023

I appreciate most attempts to protect real artists, but there is also a lot of paranoia with cynical conclusions based on poor information.

As in most industries that were cannibalized by technology, the best in every field will always have work. The group that will prosper moving forward are the professional graphic artists who incorporate AI into their workflow to augment their artistic skills and eliminate deficiencies in their production, for example, speedier idea brainstorming, composition testing, palette adjustments, and the elimination of repetitive tasks. Some might counter that these are not possible with the entertainment-centric initial offerings of image generation, or that programs like Photoshop can do the same already. Again, that's shortsighted thinking. Open-minded artists have already learned how to train image generators on a steady diet of their self-designed elements and images to produce entirely original work with the aid of AI's constantly improving engines.

The last thing I want to see is our collective arts and culture being dominated by tech bros, but the initial stages of any new technology usually feature the replacement of the weakest of the litter. In this case, that will be artists who already rely on stock images for their ideas, or painters who compose their works based on a photo they snapped. One could argue that these artists aren't innovative or creative enough to stay afloat in a highly competitive field anyway, before AI or after.

I believe the proper approach for artists is to understand the technology and see how it might improve their practices rather than continue to bark up the wrong tree. By that I mean make attempts to prove that your work is better than the production of a machine.  - Anonymous

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If you have something to add to this living article, please send us a note with what you believe to be the issues, benefits, and pitfalls regarding AI-generated artwork. We will add the best responses to the article. No payments are offered, but we will credit your work and provide a link back to your website or social media page. Note: This is not an overview of AI imaging functionality nor a Best/Worst list. There are daily changes that would be impossible to update. Instead, we recommend visiting YouTube where there are hundreds of new videos each month that cover the tools much better than we can.

For more information, you may find the following articles relevant:

"The Malicious Use of Artificial Intelligence: Forecasting, Prevention, and Mitigation" - This is a research paper authored by several experts in the field, including researchers from OpenAI. It discusses the potential risks and threats posed by AI, including AI-generated images. You can find it here: https://arxiv.org/abs/1802.07228

"The Dark Side of Generative AI: Manipulating Images, Text, and Speech" - This article by VentureBeat discusses the threats associated with generative AI, including the manipulation of images and other media. It highlights both the positive and negative implications of these technologies. Here is the link: https://venturebeat.com/2019/04/06/the-dark-side-of-generative-ai-manipulating-images-text-and-speech/

“6 artists who where using Artificial Intelligence Before ChatGPT": https://www.artsy.net/article/artsy-editorial-6-artists-artificial-intelligence-chatgpt

“Introducing Composer, The Latest Breakthrough In AI Image Generation": https://medium.com/design-bootcamp/introducing-composer-the-latest-breakthrough-in-ai-image-generation-9a2350e2b9a0

"Supreme Court Rules Against Warhol Foundation": https://www.theartnewspaper.com/2023/05/18/supreme-court-rules-against-andy-warhol-foundation-copyright-case

 Federal Judge Sides with AI Companies regarding copyright infringement in a case brought by three visual artists  https://news.artnet.com/art-world/federal-judge-sides-with-ai-companies-in-artists-copyright-dispute-2387654"

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